2.8 Beta: is .left and .right mirroring algo when moving bones (G,R, or S) glitchy?

Hello Blender community :slight_smile:

I’m new to blender/3D creation, and have rigged once successfully on 2.79 stable and now am using 2.8 beta.

I have a problem (Not sure if its me or if there’s a glitch that will be ironed out):

Basically: When i make a leg bone and an opposite leg bone for my armature and name them “leg.r” and “leg.l” when I grab leg.r, the tail of leg.l will snap to the tail of leg.r. Happens in pose mode and edit mode.

My work around is going manual. So, I do not name the bones with the .l/.r method and then i can manipulate leg bones individually in either modes.

Is this a glitch or is it just me doing things wrong?

Thanks! :slight_smile:

My guess is that the origin point of the armature is not in the center. Make sure your leg.r x position is the inverted value of leg.l x position.

If that doesn’t help, please provide a blend file so maybe we can help you.

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Thanks, Mr. Gorski! Appreciate the input I will take a look :slight_smile: