Hello Blender community
I’m new to blender/3D creation, and have rigged once successfully on 2.79 stable and now am using 2.8 beta.
I have a problem (Not sure if its me or if there’s a glitch that will be ironed out):
Basically: When i make a leg bone and an opposite leg bone for my armature and name them “leg.r” and “leg.l” when I grab leg.r, the tail of leg.l will snap to the tail of leg.r. Happens in pose mode and edit mode.
My work around is going manual. So, I do not name the bones with the .l/.r method and then i can manipulate leg bones individually in either modes.
Is this a glitch or is it just me doing things wrong?