That does seem quite handy. I’m thinking of learning some python on the side. This might actually make a good project to slowly work towards.
I’d love to see a more streamlined & noob friendly hotkey editor for blender. It’ll definitely help new users get a feel for customizing the key-map to their liking.
Or like you said bud, maybe even an add-on that can take away the fear of messing around in the hotkey editor away for starters.
I really appreciate the motive behind the new Minimal Default Keymap. And the effort that has gone into getting it right. I love how freeing it is to be able to not look at an ocean of hotkeys and be afraid as to which ones I can and can’t use without conflicting with another hotkey.
But at the same time, some of the changes which were made default were not really expected or well received. I know they had their reasons, for example.The A & Alt + A for (De)Select, Ctrl + Tab for Mode Pie, Etc.
I can tell from the chatter here and at the dev-talk forums that most of us preferred it not be changed. But it was changed and shipped as default anyway. Without a simple way to go back. Nobody hates change, it’s all personal preference. But at the same time, you should always keep a way out for those of us who don’t really wanna make that switch.
Changing to 2.7X was a no-go. Because you lose some of the niceties from the new default key-map. And for example, there was no Simple way to go back to having A as a Toggle for Select/De-Select, and Tab + Drag for Mode Pies. You literally have to type in operators and change actions for 2 dozen hotkeys just to have that back.
Honestly don’t mind change. Just dislike it when it kinda Forces users to change without a way back.