I’ve had this problem before and I have reason to believe it’s not a solely 2.8 or Eevee problem and thusly I must be doing SOMETHING wrong, but I have this normal map, exported from Substance Painter, which looks just great in Marmoset, but when I bring it into Eevee it looks extra wrinkled.
My node tree is texture > bump > then into the Normal of the BDSF. Texture is set to non-colour data. Bump is on a strength of 0.15 but I don’t… think that matters really because if I make it less you can’t SEE the bump and if I make it more it, well, looks awful.
Anyone know what’s going on here? It’s usually just a toggle I haven’t toggled.