Hey guys, I know to satrt with 2.8 is in dev. But Ive been trying to play with Eevee for Archviz, I tried while back and baked lighting worked. Now it’s all kinds of broken.
A: are other people seeing this? B: Anyone got a semi recent build where the light baking in Eevee still worked.
Tried with a build from yesterday, and everything seems to be working fairly well. Try cranking up the irradiance volume intensity to something like 5 if you can’t see any bleeding.
Ahh…I’ve had that problem many times before, but not in recent builds. I’m pretty sure it’s the reflection cubemap that’s causing it…try deleting it then re-bake the lighting to see if it clears up.
At least that way you’ve narrowed down what’s causing the issue, even though you don’t have a solution. Sorry I couldn’t be more useful.