I think the ‘basics & interface’ is the good forum as this need is kinda really basic ( though many basic things are not in blender )…
in 2.79, when you linked an obj in you scene, you had the opportunity to reload this object. This might sound like a stoopid useless feature as all used to reload the whole scene and voilà.
This was a simple feature allowing to avoid delete, re-link and re-apply all changes ( when possible ) on an linked object. When you only have one, okay it’s kinda useless but when you got hundreds or even tens of linked object this feature is week saving one.
In 2.8+ ( at least in 2.9.1 ) it has disappeared from ouliner !
I then have to delete 87 objects, relink them from lib, unlink objects & meshes so that i can apply a material !
i have to say: W T F ???
And moreover this feature it appears there’s no plan to set this up in 2.8+ nor replace it with a new method !
The linked obj system was a pain IMHO but it was operative and kinda usable/usefull.
Now it’s privated of an important feature that throws the user 15 years earlier !
Just lemme ask a simple question: what is the interrest of the linked object system ? as user gets more control with as much pain with the append system !
now that my venom is thrown in the desert i wonder wether a real kind blender user has written an addon for handling properly linked objects ?
anyone please ???
Happy blending !