# 2.8 normal map baking broken?

**URL:** <https://blenderartists.org/t/2-8-normal-map-baking-broken/1128173>\
**Category:** Blender Development Discussion\
**Created:** [September 30, 2018, 2:22am UTC](https://blenderartists.org/t/2-8-normal-map-baking-broken/1128173 "2018-09-30T02:22:51Z")\
**Posts on this page:** 1\
**Showing post:** 28

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**Author:** ![Joasia](https://blenderartists.org/user_avatar/blenderartists.org/joasia/32/1045705_2.png) [@Joasia](https://blenderartists.org/u/Joasia)\
**Post date:** [December 14, 2018, 11:35am UTC](https://blenderartists.org/t/2-8-normal-map-baking-broken/1128173/28 "2018-12-14T11:35:31Z")

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It works now!

Still there’s two things I find wrong and made bug reports about:

Face weighted normals on the low poly are completely ignored during bake:  
[https://developer.blender.org/T59362](https://developer.blender.org/T59362)

Crashing when baking in edit mode:  
[https://developer.blender.org/T59360](https://developer.blender.org/T59360)

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