i have a collision object in my 2.82 flip based fluid simulation that starts off below the water and then jumps out and returns, like a dolphin jumping. the object is under water when the simulation begins. unfortunately it is spawning air bubbles while diving which is not realistic. the object should only spawn bubbles after returning into the water from the air, not before jumping out, but somehow blender thinks that the solid object is trapping air. how do i prevent this?
I have the same problem. I have not found a solution yet either