2 architectural renders

Hello,

Recently I’ve been focusing on creating architectural renders, and thought I’d post the results from my most recent projects. The high rise at sunset is my result after I followed the tutorial by Andrew Price at blenderguru.com: http://www.blenderguru.com/high-rise-building/


The second is my own project that I made from this reference photo (the reference photo wasn’t taken by me) :

I know the concrete highrise is a little plain, but that’s how the building was in the reference photo as well.

Both were created in Blender 2.55. (SilverLake 3D is my alternate name)


Feel free to give your honest opinion, thanks in advance!

I love the second one, looks nice and very photo - realistic.
it doesnt look too interesting, but from a 3d point of view it’s good.
one the first render however, i feel the glare is overdone.
also, and i know he doesnt cover this in the blender guru tutorial, but it looks like it’s in the middle of nowhere.
i have never seen a road that wide.
keep it up though :smiley:
derek

Both could benefit from slightly different view angles to avoid unfortunate juxtapositions of edges. In both images there are street lights uncomfortably close to the left edge of the building. The second has an awkward crop at the top edge of the image; we should be able to see the whole corner plus more than a little sky.

Thanks for the replies!

it doesnt look too interesting, but from a 3d point of view it’s good.

I’ll try to pick out a more interesting building next time, I was using this building as sort of a test to see if I could get it to look realistic without having to refer to anything (besides the reference photo), so I chose a bit less complex building for this project. Thanks for the tip!

I’ll reduce the glare on the first render, and to fix the wide street, I think I’ll see how it’ll look with another sidewalk on the “photographer’s” side of the road.

As far as the first render being in the middle of nowhere, I actually thought of that when I was doing the tutorial, but I figured I’d go ahead and use it anyway since the lighting setup in the tutorial was based upon it.

Both could benefit from slightly different view angles to avoid unfortunate juxtapositions of edges.

I’m not sure I understand what you mean, could you explain it again?

I see what you mean about the street lights. I didn’t even notice it before. I’ll correct the cropping issue as well. Thanks!

I’ll post an update after correcting the issues mentioned.

Thanks for the tips!

hi,
nice renders.first view the building looks “squat” maybe changing viewpoint to show one side of building less might help,need some foreground element -road looks empty and some slight reflections on glass to enliven …

second,more contrast in lighting between the two sides of building.concrete texture repetiton is visible.

Both look good, but the second is better. The previous posts cover most of the things that i would have mentioned. A few other things that might be worth thinking about:

  1. add some lens distortion. This type of building is extremely hard to photo without a fisheye lens, especially with such a strong perspective.
  2. realism is about making everything in the image have its own purpose, independent of the look of it in the image, and then finding a nice viewpoint. It is the fact that the streetlamps are not perfectly placed, or the trees make no sense visually, or that there is some weird unexplained shadow from another building that is not seen, that makes you know something is real. If everything is too neat visually, then it starts to look like a picture.
  3. add a small amount of ripple to your glass surfaces, and move the corners of each pane VERY slightly in a random fashion, so the reflections don’t quite line up across the joins. The same can be done for your concrete panels, but it is not so noticeable because they are essentially matte.

HTH.

Matt

Thanks for the responses!

hi,
nice renders.first view the building looks “squat” maybe changing viewpoint to show one side of building less might help,need some foreground element -road looks empty and some slight reflections on glass to enliven …

second,more contrast in lighting between the two sides of building.concrete texture repetiton is visible.

Rusted, thanks for your input! I see what you mean about needing more foreground elements in the first render. I’ll keep your ideas in mind the next time I work more on the renders.

Both look good, but the second is better. The previous posts cover most of the things that i would have mentioned. A few other things that might be worth thinking about:

  1. add some lens distortion. This type of building is extremely hard to photo without a fisheye lens, especially with such a strong perspective.
  2. realism is about making everything in the image have its own purpose, independent of the look of it in the image, and then finding a nice viewpoint. It is the fact that the streetlamps are not perfectly placed, or the trees make no sense visually, or that there is some weird unexplained shadow from another building that is not seen, that makes you know something is real. If everything is too neat visually, then it starts to look like a picture.
  3. add a small amount of ripple to your glass surfaces, and move the corners of each pane VERY slightly in a random fashion, so the reflections don’t quite line up across the joins. The same can be done for your concrete panels, but it is not so noticeable because they are essentially matte.

HTH.

Matt

Those are good points Travellingmatt, thanks for mentioning them! I hadn’t thought about them before. I can see how finding a good view point after the scene is set up would help the feel of realism that an image has rather than setting up a scene according to the viewpoint (as I partially did).

Thanks again to everyone for all of the input given so far! I’ll keep them in mind as I continue to work on the projects.

I would hesitate to add even more lens distortion, actually, especially with the second image. The building is already so distorted by perspective that it looks like it’s going into a fall. Instead I’d suggest pulling the camera back further and zooming in to reach the preferred size, to decrease that “leaning tower of Pisa” effect.

Yeah, the building in the second render was so tall in the reference photo that when I made it in Blender, it was hard to get the perspective that I was originally going for. I’ll try your suggestion as well, thanks PlantPerson!

Thanks again, everyone, for all of the ideas so far! They’ve been very helpful for these two projects and I’ll be sure to remember them in future projects as well!

these images are quite good, please share some more such work…