1.) Instead of using these annoying 3-state buttons for texture mapping AND having to enter values for color, nor, dvar etc, we cound just have numeric fields for color, nor, spec, alpha…
They all default to 0 except color maybe. Negative values would represent the inversion, so we could get rid of the buttons and there would be a finer degree of control.
If this will be obsolete when the nodes come, forget what I said.
2.) We have 3 different transform widgets, although they could be merged into a single widget. I have seen that before, a widget with translation, scale and rotation handles.