The following is my second high heel created in blender. This was my first time using the displacement and bump feature to create the abstract line pattern texture on the platform and ankle brace. It’s amazing seeing the result with displacement vs just using bump vector shading.
I utilized Lightroom for the post-color grading.
You can find more of my frequent 2D and 3D art on social media:
I am passionate about fashion and believe this will be the path I stick to in learning to create in Blender. I am excited to work with textures, simulation of fabrics, and bring some of my clothing ideas to life. Thank you so much!
I featured you on BlenderNation, have a great weekend!
Truly appreciate the feature.
You’re on the #featured row!