I cannot see the second material in the viewports :eek: :mad:
but can see it when i do the render ?
Can someone explain why ?
Tanks & Salutations:cool:
I cannot see the second material in the viewports :eek: :mad:
but can see it when i do the render ?
Can someone explain why ?
Tanks & Salutations:cool:
show us a screenshot with bot blender and the render
You can download the file from the 3D repository for Blender
âElectronic Thumbnailsâ
Look at top of first page sticky you should find the Link
any of the batteries file has the same effect
Remove the camera and set the draw type as âSolidâ
The only color you see is blue in viewport
Do the Render first 1/2 of batterie is brown and the bottom is blue
Salutations
you usually canât see all the texture and material additions in the viewport
-2 reasons
-takes too long to load,
-for materials like glass, and haze, you will have a tough time wirking with them becaus you can;'t see them properly.
In the Doc for multiple material it does not say that you cannot see it in the normal viewport and have to render it to see it ?
i did not add any new texture only a second material to the same object mesh - So it should be visible in normal viewport !
Salutations
Well, then we should change the docs to include âsome textures do not show up in âsolidâ or âtexturedâ mode, and must be rendered to be seenâ.
From what Iâve seen, thatâs how it works for battery-9-volt.zip on http://www.katorlegaz.com/index.php?a=download&c=Blender_3D_Model_Repository
Ah, for a much clearer explanation:
http://blenderartists.org/forum/showpost.php?p=612937&postcount=2
I must admit that i m not a big user of subsurf
and it is an important feature of blender
but as i did not see much info in the documentation for blender
it was not an important feature for me
may be Wiki should have a lot more examples on this feature
to show and explain it !
I tough that if you add two simple color as material that you should see it in the 3D view
Mind you that i still donât understand it!
i mean the brown part that we donât see - how to make it
Tanks & Salutations
Unless you assign a new Material to vertices in Edit mode you will have only one Material per Object. If you have two Materials assigned to different Verts you will only see them in the viewport in Solid and Shaded Drawmodes in Object mode and also in Textured Drawmode in Edit mode.
%<
Did you check the file !
in solid mode you can see only one material and it is blue
the second material is not shown - only in the render screen
Bottom blue and the top is brown ?
Thatâs what i donât understand - something else is missing but i donât know what !
Salut
Look in the texture panels (F6) for the battery side material. This material contains a blend procedural texture with a sharp colorband defining the blue and brown regions. If you do a Shift-Z to get Shaded mode in the 3D window youâll see a crappy version of the texture. You only see its full glory on rendering for the reasons explained above, and also by spacedude in another thread:
Okay, so hereâs the deal: Blender doesnât have a great way of displaying material textures on an object. It gives each individual vertex the color from the texture, but the area between vertices is just averaged out. Unless you have a lot of vertices, the texture wonât be clearly defined. <snip>
Next time if youâre puzzled by a material, make sure you check the Material, Texture, and possibly Render panels. And try opening all the tabs, they wonât bite.
OK I can see that now
This technic does not used the one shown for the mushroom with two colors - Red top and white bottom in the Docbook or Wiki page !
By making a vertex group and put a color with a new material on it ectâŚ
This is using the technic of Colorband on one material which is basicaly blue + a color band which is Brown
The other color is for the top and bottom which is chrome
So the color for the Top using the colorband is not visible in the normal
viewport and is not part of a second material which would be normally visible in viewport
but the colorband is visible only in the render viewport
at least this seems to be my understanding of it!
Salutations