2 Mat

I cannot see the second material in the viewports :eek: :mad:

but can see it when i do the render :smiley: ?

Can someone explain why :confused: ?

Tanks & Salutations:cool:

show us a screenshot with bot blender and the render

You can download the file from the 3D repository for Blender
“Electronic Thumbnails”

Look at top of first page sticky you should find the Link

any of the batteries file has the same effect
Remove the camera and set the draw type as “Solid”
The only color you see is blue in viewport

Do the Render first 1/2 of batterie is brown and the bottom is blue

Salutations

you usually can’t see all the texture and material additions in the viewport
-2 reasons
-takes too long to load,
-for materials like glass, and haze, you will have a tough time wirking with them becaus you can;'t see them properly.

In the Doc for multiple material it does not say that you cannot see it in the normal viewport and have to render it to see it ?

i did not add any new texture only a second material to the same object mesh - So it should be visible in normal viewport !

Salutations

Well, then we should change the docs to include “some textures do not show up in ‘solid’ or ‘textured’ mode, and must be rendered to be seen”.

From what I’ve seen, that’s how it works for battery-9-volt.zip on http://www.katorlegaz.com/index.php?a=download&c=Blender_3D_Model_Repository

Ah, for a much clearer explanation:
http://blenderartists.org/forum/showpost.php?p=612937&postcount=2

I must admit that i m not a big user of subsurf
and it is an important feature of blender

but as i did not see much info in the documentation for blender
it was not an important feature for me

may be Wiki should have a lot more examples on this feature
to show and explain it !

I tough that if you add two simple color as material that you should see it in the 3D view

Mind you that i still don’t understand it!
i mean the brown part that we don’t see - how to make it

Tanks & Salutations

Unless you assign a new Material to vertices in Edit mode you will have only one Material per Object. If you have two Materials assigned to different Verts you will only see them in the viewport in Solid and Shaded Drawmodes in Object mode and also in Textured Drawmode in Edit mode.

%<

Did you check the file !
in solid mode you can see only one material and it is blue

the second material is not shown - only in the render screen

Bottom blue and the top is brown ?

That’s what i don’t understand - something else is missing but i don’t know what !

Salut

Look in the texture panels (F6) for the battery side material. This material contains a blend procedural texture with a sharp colorband defining the blue and brown regions. If you do a Shift-Z to get Shaded mode in the 3D window you’ll see a crappy version of the texture. You only see its full glory on rendering for the reasons explained above, and also by spacedude in another thread:

Okay, so here’s the deal: Blender doesn’t have a great way of displaying material textures on an object. It gives each individual vertex the color from the texture, but the area between vertices is just averaged out. Unless you have a lot of vertices, the texture won’t be clearly defined. <snip>

Next time if you’re puzzled by a material, make sure you check the Material, Texture, and possibly Render panels. And try opening all the tabs, they won’t bite.

OK I can see that now

This technic does not used the one shown for the mushroom with two colors - Red top and white bottom in the Docbook or Wiki page !

By making a vertex group and put a color with a new material on it ect…

This is using the technic of Colorband on one material which is basicaly blue + a color band which is Brown

The other color is for the top and bottom which is chrome

So the color for the Top using the colorband is not visible in the normal
viewport and is not part of a second material which would be normally visible in viewport

but the colorband is visible only in the render viewport

at least this seems to be my understanding of it!

Salutations