both these scripts are fantastic! i doubly appreciate that they are both on the Ukey menu in UV mode.
A couple of notes: Perhaps it is not so obvious on the 3 click that the projection takes on the normal of whatever face you click on for the first click. Also, the texture does not get updated during the clicking if you have subsurf enabled.
Guys, stop being so positive!
<removed wanker comments>
Seriously, Thanks for the feedback, but feel free to be critical - or suggest outlandish additions that would make them more useful
LucidMonkey: Names for these tools are awkward, ‘Click project from face’ - Im hoping the ‘project from face’ part hints at project from the faces normal.
Its a situation where explaining the tool in the name dosnt work in english “3 Click, Face Normal interactive projection”
Ill checkout the subsurf issue
UPDATE, both work with modifiers now. if modifiers are applied me.update() is needed every redraw. chesks for modifiers are done to know weather this is needed.
I really think you should push to have these either hardcoded into the source or included with the next release. The follow active face script looks like it would be quite useful for things like racing games and images with roads, pipes, or anything that requires a texture to follow a quad path:)
a few points, since these scripts are in the UV menu, and not tooo slow
(Iv done my best to make them fast - to unless your using 5,000+ polys, the speed hit from python should be negligible)
In some cases python is easier to optimize and ends up having better performance.
Broken suggested click-project would be better a modifier, but thats not possible in the short term - If its done well Id be happy for the script to be replaced.
Maybe click project could use some visual guides while the mouse is movng too…