I am trying to edit clips. I wanted to replace a something on the clip with a plane, so i was using an armature with a bone.
The armature is parented with one tracker and the bone end point is constraint to the other tracker via StretchTo. Also I set “maintain volume” to none in the constraint.
My problem is that i want the bone to keep the propotion xyz when the distance between trackers change (right now only the y dimension is changing), any ideas of how to do this or what i am doing wrong?
Thanks for your time