Hi, I was working on version 2 of my starter maze engine (now released), and I noticed two problems that should be looked at.
The near sensor doesn’t work, though in a worse way then other sensors in the past, whenever it activates it just freezes the game, I was able to get around it using ray sensors but near sensors could become important in the future.
Using a property as a sensor for an IPO doesn’t work quite right for ping pong mode. Except for loop stop, and loop end, the object on the IPO in the other modes just stops when it hits the last specified frame instead of doing it in reverse or jumping back to start. Meanwhile loop stop mode makes it at least loop but not like ping pong where it just stops. I know one workaround without a lot of hassle would be make a reverse IPO and put that in the action.