Hey everyone, So i recently started to try and port my models over to unity. now i know shaders are a hard pass to port, but textures should work fine right? well using fbx and setting scale and rotation works fine besides the fact that no textures show up whatsoever, the materials do though.
So is there anyway to get this done? and also without baking everything?
And the question about building is just regarding to how do you efficiently model a building in blender to use in unity, do you make loos parts? or a full building as one object? or when making a bunker under ground for example. do you make some sort of build kit with hallways and stuff or just build the whole thing in one piece?
Thanks to everyone taking the time reading this and helping out!