I must be missing something so basic. I am trying to use the method in Lile Hansens video tutorial, but i am having 2 problems.
I am having inconsistencies with getting the images to show up in the UV editor window. I loaded them, but when I click on the arrows to select them, it doesnt work, as in i click the arrow, highlight the image name, and then the selection arrows stay put, no file in the menu bar.
Also, when I add a new UV layer, I get this mostly opaque blue plane over the UV layout grid, which has vertices that can be moved to reveal yet more vertices.
Are there preliminary steps I am missing? I’ve tried loading the textures into the material first, setting input to UV, texface/no texface.
the tutorial: http://www.vimeo.com/1377005
As a side note, things seem more problematic in the apricot build as opposed to 2.47. Either way, although I can still render and see a texture, the texture mode in the 3D window is not showing textures, probably due to my macbooks crappy integrated graphics.