So, I am finally getting my hands dirty with the softbody system, trying to understand cloth creation at the level needed for character animation that does not involve nudes
I feel I am getting a good understanding of Blenderâs soft bodies already, but there are two things that are causing me gray hairs:
- When a softbody piece of cloth stops moving, it does not seem to ever come to rest; it keeps wiggling around as if something beneath it is pushing at it. See this tank-top on a stick for an example:
http://www.crispquality.com/siberia/ClothTest05.mov
Note that after the stick stops waving it around, the cloth continues to âwiggleâ at the shoulders, far more than any actual textile would. Friction settings are at max, rigidity has been tried at max, and most stiffening properties are pretty high, and yet wiggling remains. If you wish to examine the file: http://www.crispquality.com/siberia/ClothTest05.blend
To produce even marginally realistic clothing, I need to make this wiggling stop once (or shortly after) the character or object wearing the cloth stops moving. Any help will be greatly apprieciated.
- Baking the softbody movements is fairly demanding in both processor power and time, and there is a tendency for the baking to crash in the more demanding cases. Is there a way to do step-by-step baking? I am thinking of something along the lines of rendering to JPEGs so that a crash simply means you continue rendering where it crashed, rather than starting all over again (in the end, all JPEGs are assembled in the video sequenser into a video file, of course). Something that allowed me to bake, for example, 50 frames, then let the processor cool, then bake the next 50 frames, would be nice. If the baking crashes the system, I could just pick up from the last âsafe pointâ. Does something like that exist?
As always, thanks in advance to all who take the time to push me up the Blender learning curve. It is a great piece of software, but it clearly takes time to fully master!