Is there a convenient way to match 2 identical UV segments? Like the 2 legs overlapping to share the exact same space on the texture? (other than eyeballing) Note: I know about the mirror modifier, I simply don’t want to mirror everything.
Also, I guess that would be related. Is there a script for target weld in the UV editor? Weld at center doesn’t quite cut it.
(I did try a forum search. It’s just not very helpful since “UV” is too short a term…)