2 questions, somewhat open ended question on modeling

  1. I have a really hard time understanding when i should make a new object and when I should try to do everything on one mesh. I modeled pretty much a whole mini house in one mesh, by painstakingly using edge cuts and shit every time I wanted to add detail or a support beam or whatever. Spent a couple days doing it and correcting mesh to ensure I had all quads and no ngons or tris. I just don’t know the correct way of doing it. How vital is having all quads? Is it essential, or if I have a few tris in my mesh is that okay?

  2. Whats the best way to go about creating something like this? I spent several hours trying to create some neon text last night and the results I yelided always seemed a bit shoddy. The parts I have the hardest time with are the perfect, but still rounded bends? I tried to find a good tutorial for awhile and couldnt come up with anything, so I just played around awhile until I got a method that kind of worked, which was using my text as a reference photo, creating paths to follow the text, and then arraying a circle to follow the path around. It worked, but the bends weren’t smooth and the letters looked a bit jagged because of the edges of the circles.

Completely unrelated post so I left them as separate topics. Are you able to help me on this one?

For static objects, like that towel rack, there really are no rules on how to get it done. So long as it looks the way you want it to.
Think of them as real world objects. The nuts can probably be easiest to model if they start from their own cylinder/circle. The rest can be made from 1 cylinder.

Point. don’t feel bad about inserting a new primitive. You’ll be saving verts in most cases.

Take a look. Happy blending. [http://www.pasteall.org/blend/39710