my first question is about uvmapping. when i uvmap a plane, for example, the texture is visible on one side only. How can i make it to be visible on both sides? I am making a room and this is a real problem.
My second question is about gravity. Say i have objects with a plane under it (floor) and one object that you control. how can i make gravity affect the objects but not the object that you control. ie. i want it that all objects fall on to the floor ecxcept the object that you control.
Thanks a lot 8)