1.) This is the first time I’m posting in these forums since the new look of the site and I wanted to know if its possible to find threads that I started in the past.
2.) I’m not sure if this belongs i the modelling or animation forum because it a little bit to do with both. But theres something I want to do, but dont know how to go about it.
I’m trying to model some game characters but I don’t want to do it the way the tutorials are saying to do it because its basically trying to deform a statue, it doesn’t look right.
Heres what I’m trying to do. Basically trying to have complete control over the vertices. What I mean by that is when I animate them, is there a way to make the vertices move in any desired direction at any desired speed when a condition is met? Like when an arm bends, the bicep would get larger at a certain speed and other parts of the arm would all deform in different directions at different speeds. Just like the real motion of a human being.
Also, when a part of the body is pulled, is there a way to make the neighboring vertices follow it like real skin being pulled and stretched?
Hope my question makes somewhat of a shred of sense. Thanks a lot for any help or advice ya’ll can throw my way. I appreciate it.