Hi,this is my blend file that I am messing around and I am trying to rig this guy:
I have 2 problems:
1)When I change from object or pose mode to edit mode and vice versa the mesh I am working gets a bit messed up.To be more exact, it flips 180 degrees to every bone that has a target bone.I have unclicked the deform button of the target bones but not on the normal ones cause they are part of the main armature.So why is this happening?
I think my explaining is a bit poor,that is why I linked the blend file.Check the neck and the knees when you change modes.
2)I used IK constrain for the lower leg and its “control” bone.And the chain length has a value of 2 but still it moves only the lower leg when I move it.Why is that happening?Should it not move the bone below hip also?
Thanks in advance!
p.s.“enable quaternion” exists in the latest version of blender?Cause i can’t find it.