2-sided uvmapping


(d52477001) #1

Hi,

I have a question about uvmapping. when i uvmap a plane, for example, the texture is visible on one side only. How can i make it to be visible on both sides? I am making a room and this is a real problem.

thanks

d52477001


(S68) #2

Does pressing ‘Duble Sided’ button in Mesh Editing helps?

Stefano


(theeth) #3

no, that’s not it. Select the face in Face selection mode, press Wkey and select TwoSide. If the option is not there, go in the Vertex painting buttons and click TwoSide.

Martin


(d52477001) #4

thanks that works. Is there any way to do it for a lot of faces at once? if i just click on twoside it only does it for the active face.


(JarellSmith) #5

Well, in case you haven’t already figured it out by yourself by now :slight_smile: :

In the ‘Paint button’ window (Press the icon in the header with the little yellow paint brush picture), and with all faces selected press the ‘Copy DrawMode’ button.