2 textures on one face

Hello, after rage quitting blender, i took it back up and made a few things i liked, mostly props. Trying a scene now to try out a few new things but am stuck on the following problem.


You can see on the image there is blood under the boxes. but also to the bottom near end of the camera. I only want it near the boxes and doorframe.

This is because the uvmap is made for the boards, then i painted a layer on top of it where the blood should be. if i scale up the floor to fit the uv map to the blood the boards are to big. But if i scale it to the size of the boards, the bloodstain is repeated in the same frame because the uv map repeats itself.

Here is my node system:
nodes
You see the blood and floor is in one material so i cant use a different UV map.
Iā€™m a bit stuck on this problem.

Does anyone know a good way to get around this? Or is there a way to apply 2 materials to 1 surface?

I thank you in advance,
Steven

You can use 2 UV maps in the same material- you can use different UV maps for each of your image textures. Just add a UV Map node for each and plug it into the normal input for the image texture. Then you can make one map for each, and still use just one material

Wow, thank you Joseph! i did what you said and it worked. That was exactly what i was looking for!

thank you :wink:
Steven

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