BGE still doesn`t support 2.UV set, are there any plans to implement it in the future?? or is there a way to get it work?? thnx
what exactly are you referring to?
Blender can have multiple UV mappings per object.
yup, you`re right, but you can still use only one UVset as an Active one inside Game Engine
Yes, I suppose so if you are using texture face mode. Try multitexture or GLSL.
Multitexture and GLSL is able to use 2 UVmaps per object, I think Multitexture can have 3 UVmaps but isn’t close to the graphical level of GLSL.