Hey hi all, Hadrien here, how’s everybody doing ?
Remember when Ton mentioned he wanted to upgrade the rigging system ? It got me thinking… since Blender development is so open to feedback, I thought why don’t we, as riggers and animators (and really everyone who has an opinion), start gathering ideas, listing pitfalls of the current system, and try to imagine what Blender two-point-something could look like ?
I’ve come up with a document that consists of my personal thoughts about this system. It is by no means exhaustive, complete, or even completely correct - I tried to gather all the stuff that I knew of, all of my own pet peeves, my own dreams. I made it free to comment, and I encourage everybody to add to the list here on this forum.
It’s meant to be an ongoing discussion - whether we choose to at some point contact the developers to present our thoughts more formally, it’s up to us. I know right now they’re all hovering ten thousand feet in a plane bound for Amsterdam, and the rigging system might the least of their worries. Then again, they’re all gathered and… they may very well be tempted to discuss it. :eyebrowlift2:
Head over here for the document.