# 2.x Rigging refresh discussion

**URL:** <https://blenderartists.org/t/2-x-rigging-refresh-discussion/1101867>\
**Category:** Blender and CG Discussions\
**Created:** [April 3, 2018, 8:53am UTC](https://blenderartists.org/t/2-x-rigging-refresh-discussion/1101867 "2018-04-03T08:53:32Z")\
**Posts on this page:** 1\
**Showing post:** 20

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**Author:** ![tomjk](https://blenderartists.org/user_avatar/blenderartists.org/tomjk/32/733287_2.png) [@tomjk](https://blenderartists.org/u/tomjk)\
**Post date:** [November 6, 2018, 1:58pm UTC](https://blenderartists.org/t/2-x-rigging-refresh-discussion/1101867/20 "2018-11-06T13:58:06Z")

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visuals for the interested:

[https://blenderartists.org/uploads/default/original/4X/a/2/f/a2fbcce88038a2925d20f9b957e7541861e469fb.webm](https://blenderartists.org/uploads/default/original/4X/a/2/f/a2fbcce88038a2925d20f9b957e7541861e469fb.webm)

the rig has four bones, one armature-constrained to the other three and all positioned at the centre. The constrained bone will float in the middle of the three target bones, plus the offset when you drag it manually. As far as I understand this was previously quite difficult to do (sans python).

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