2006: Favorite Box-Modeling Head Technique?

Hello all!

I have a question for many of you, what is your favorite way to quickly take a box modeled figure and grind out a head with decent topography?

I am often working with blender<->Zbrush, so manytimes I want to quickly flesh out a figure with correct topology(can edit and form it later).

I have a couple of my favorite head topologies in mind, and a couple slow methods for grinding those out from a box, but I was wondering if anyone had an elegant solution for going from Box to a human-style head with good face topology.

The method I am using uses a ton of push/pull, loop cuts,extrudes and whatnot… it works but is slower than I’d like and I was hoping someone has a killer method for this… thanks!