2007 BMW Z4 Roadster E85

Hi!

This is my first hard surface modeling project, a 2007 BMW Z4 Roadster E85.

Modeled in Blender 2.5x

http://farm7.static.flickr.com/6062/6047671824_9f44e1f7f7_z.jpg

I have started over many times already, but now I finally have a basic body and shape in place (all quads). Next up is doing the crease on the front side panels, which I am still trying to figure out good topology for.

Here is an example of what the crease should look like.

http://dl.dropbox.com/u/4710761/BMW_Z4_E85_side_crease_640x480.jpg

I guess I could wait with the crease on the side until later, and move on with the rest, but any suggestions/tips would be very much appreciated :slight_smile:

The goal is to finish this model by the end of the year.

Awesome nice and clean, the only crit I can offer is something I can pick only because I modeled a BMW before and missed it on my m6. if you go from the sharp curve on the fender and go towards the hood it dips downwards, yours is rounded. than the hood itself is slightly concave on the outside than subtle convex towards the middle. Use lots of photos refs from angles of these parts and you will see what I am talking about. If it is not clear perharps I will do a paint over. But this is freaking awesome.

Thanks! :slight_smile:

I am not sure I understand. A paint over would be very helpful.

Finished the general topology for the front side crease part.

http://farm7.static.flickr.com/6202/6050951929_4de90c51cf_z.jpg

Seems to work pretty well, but it needs more tweaking.

okay here is a paint over of what I meant


If you look from the sharp edge on the fender and than follow on towards the edge of the hood you will see that it slopes downwards, yours slopes upward. than on the hood itself there is a subtle down curve before it bulges up a bit. If you look at various photos you will see what I am talking about.

I see. Will have a look at it today. Thanks! :slight_smile:

Nice base mesh. Want to see the progress. Good job!

Thanks! :slight_smile:

Had some fun making rims for the car today.

http://farm7.static.flickr.com/6089/6080771137_d297ebe1a1_z.jpg

I have also refined the fender and hood to try fixing the shape you pointed out tyrant monkey. I will post more pictures soon.

Wow that is totally awesome!!! Pls can you show us a wire of the rim!? so epic!

Of course. I have now replaced the image in my previous post with a new render + wire :slight_smile:

Thanks Leto!

Here is a test render of the wheels for my 2007 BMW Z4 E85 Roadster project :cool:

  • Renderer: Blender internal (2.59), using my own LightBox01 rig.
  • Render time: 33 min and 44 seconds (1920x1080), using a Mac Pro 8-core 2.4GHz.
  • Post-processing: Photoshop

Tire design is based on PIRELLI P ZERO ROSSO. Rim design is based on AC Schnitzer Type IV.

What do you think?

http://farm7.static.flickr.com/6196/6092261812_211555689d_z.jpg

View full size on Flickr.

love the wheel you nailed it man, and thanks for that light box rig I ought to try it out.

This is beautiful work, good job! This has inspired me to start back up on my car model, which I’d lost interest in.

Thats Blender Internal??? wow… could we see the material settings for the metal? pretty pleaaaaaase? :slight_smile:

Yeah wow the metal on the wheel looks spectacular, whatever material + lighting u used It worked like a charm. I will definitely check that setup out!

I got only one complaint…everyone uses those tires ( i guess b/c of Andrew Price’s tutorial), y not make something different? Its like the the blender’s default text, its so overused. nonetheless looks great.

@natholas Here are the metal material settings.

Shaders
Diffuse: Black Lambert shader with intensity of 0.8
Specular: White Phong shader with intensity of 1.0, Hardness: 200

Mirror
Reflectivity: 1.0
Fresnell: 1.0
Blend: 1.250
Depth: 2
Gloss Amount: 0.8
Gloss Threshold: 0.005
Gloss Samples: 128
Gloss Anisotropic: 0

The tire material is based on this brilliant example, by Chains over at the Blender Materials website.

Keep in mind that material settings means little without a proper lighting setup :wink:

@DDD I chose these tires and rims because I like them, not because of a tutorial. As far as I can see these are not the ones modeled in any tutorial I have seen. I think Pirelli makes awesome tires, and AC Schnitzel makes awesome rims, it is as simple as that.

Anyway, thanks guys! :slight_smile:

My apologies mate, you are quite right, those are not the tires Andrew used. The reason they felt like that though is b/c i have a reference of that tire thread that i always see when i go into my tires folder. ( I didnt realize this until now…) So when i looked at your tires I immediately recognized the pattern, felt like i have seen this alot (which i have…in my folder… ^.^), and assumed it was the one Andrew used.

Anyways lets see those wheels with the car.

Been a while since last post (very busy times at work), but here is an update :slight_smile:

http://farm8.staticflickr.com/7227/7247555276_c5be3c0530_z.jpg
2007 BMW Z4 Roadster E85 - WIP 2, on Flickr

Also just finished modeling Recaro Sportster CS seats today!

http://farm8.staticflickr.com/7099/7247519200_4973a924ec_z.jpg
Recaro Sportster CS wires, on Flickr

Wow, it is looking very cool and clean.
Are you planning on retopolizing everything, or just leave it as is?

Perhaps you can dissolve the many faces on the lower back support of the seat, the one in direct contact with an body.

@ChevyVanDudeG20 Thanks!

No plans to retopologize I think. I modeled this poly by poly, and I needed the resolution to be able to shape the seat properly.