2010 Game Competition Discussion

Erwin: I really think we should push the deadline ahead another month…

If you noticed, I changed the title of this thread. This is the discussion thread, so if you have ideas for rules, questions, etc. then post here. Final decisions will be posted on Erwins thread. I will update the first post of this thread regularly so that it contains the stuff that needs to be discussed.
moderators: Could you please sticky this thread and Erwins thread?

Hi,

this sounds interesting.

Erwin

I know that you will update your thread with more informations later, here are some suggestions and questions.

  1. Can you give more explanations about “the winners will be shown at the Game Developers Conference in San Francisco in March 2010”.
    My understanding is that it will be displayed on some screens to make a demonstration of the Bullet Physics Library. Am I right?
    Or does it have to be something about “Blender + Bullet” ?
    Do you have more informations about that (who is the owner of the stand that will display it? Blender-related, Bullet, other? Are there any other plans yet?)

  2. The goal of this competition is to show the capabilities of the Blender Game Engine/Bullet.
    I know it sounds strange to ask, but does the competition allow open source mini-games only?

I think that some artists won’t enter the competition because they wouldn’t like their work to be shared.
A good (even closed-source) game would provide nice visuals/executable file/videos to showcase Blender/Bullet. Isn’t it good enough?

The aim of this competition should be to provide access to tools that would protect executables.
It would be useful if the possibility to protect executables files was filled before the end of the competition. That would bring a lot more attention to artists, and more choice for you to display at the Game Developers Conference.

I don’t know if I explain myself well?
I don’t know if my suggestion is good, but it’s worth to be discussed and I’d be happy to know your opinion.

Competition
a. I agree with the need to focus on mini-games development, and not big (often empty) open world

b. It would be good, if you merge the two competitions, to explain the prizes clearly (mac in the other thread, 500$ here).
What category, what prize.

c. It would be useful to provide video links to “create a mini game that is so much fun that it could have been part of the Super Mario Galaxy series”.
That would give a direct access to the videos, and a little explanation on what the developers should focus on (as seen in the videos).

Anybody can enter their game. One requirement: You have to upload the game(exe, installer, .blend file). If they don’t want to share their work, then I am not sure how we would vote. We will probably do a community vote. And I agree, we need some way to protect .exe files.

The aim of this competition should be to provide access to tools that would protect executables.

Isn’t the aim to make games and find bugs in blender 2.5? :confused:

It would be useful if the possibility to protect executables files was filled before the end of the competition.

Yes this would help, but how would we do it?

b. It would be good, if you merge the two competitions, to explain the prizes clearly (mac in the other thread, 500$ here).
What category, what prize.

The competitions are merged. This is the discussion thread, the other is the “official information” thread. I am not sure what you mean by “What catagory, what prize.”

c. It would be useful to provide video links to “create a mini game that is so much fun that it could have been part of the Super Mario Galaxy series”.
That would give a direct access to the videos, and a little explanation on what the developers should focus on (as seen in the videos).

Not quite sure what you mean by this…

In the game conference say I won… would I fly out to CA to give a demonstration? If so that’d be a dream come true bud. Please say that’s true, please, please! That would be a big break in any game devs career.

EDIT, LOL, quoting this post for stupidity

Well, we could do both couldn’t we? And maybe a little bit of the donations could go to get hosting for a website(and if we had a website, then the games could have multiplayer support…)

LOL, you realize a “website” doesn’t give you multiplayer support AT ALL! You’re computer can act as a server, lol. Do you have a computer? Does the other person playing have a computer? Ok then, connect via sockets, mission solver. Otherwise you can go buy a slicehost for a dedicated server and pay 30-150 USD a month =)

Post Deleted! (I can’t find the post delete button…)

mokazon: Do your research before talking that way to a WEB DESIGNER… lol… a website is simply a folder with static and dynamic pages, a SERVER is what runs websites… a SERVER is what a computer is, a SERVER is what you run sockets off of… without a SERVER you can’t even run dynamic pages… a website is a bunch of text thrown together with fancy images and BOOM! You have a website… want people to go to it? Pay for SERVER space… then host it. If you pay for website hosting on a SERVER you can’t run multiplayer either, you must buy a DEDICATED SERVER to connect multiple users too without creating SERVER lag. (or slaughtering your bandwidth…)

Get it mokazon? It’s called a SERVER…

Deleted! Where is the delete key when you need it? lol

Childish discussion. This is ridiculous. If people interested in discovering Blender (coming from another game engine) read your posts, it will make the blenderartists game developers community ridiculous.
Please moderate yourself and delete your posts.
Especially if you hope that this thread become sticky.
I will delete this post as soon as you delete yours.

cray: Where is the post delete button? I saw it earlier, but now I can’t find it :frowning:

The delete post button usually only appears when your post is the last one in a thread, then it goes poof when someone replies after you.

PM PlantPerson, OTO, or Blendenzo if you want those posts deleted.

mokazon, I think you should stop spilling out details like their set in concrete. I think Erwin has a good idea of how he would want to contest to be run. Have you even talked to him about this?
Hes suggested that the 2 contests be merged, yes, but as far as I can see hes the one whos got the experience organizing these things.

I think these 2 threads are getting slightly out of control with everyone throwing in their own rules thinking that their in charge etc… There needs to be one solid leader, and that is clearly Erwin.

You need a category for best story.

You need a category for best story.

Hehe, this isn’t a movie contest. The mini-games should be fun to play, no deep underlying story needed. By the way, the Super Mario series have a very poor story line (Bowser abducts Princess Peach then Mario saves her) but the gameplay is still great fun.

The aim of this competition should be to provide access to tools that would protect executables.

I highly encourage you to create some free .blend files, as tutorials for others, rather than protecting it using BPPlayer. The gamekit project I’m working on will likely allow to protect/encrypt the content, but that feature won’t be ready by GDC in March 2010.

Well, I guess Febuary 2010 is okay, but if the majority of the games aren’t finished by then, then can we push it another month?

Just like previous contest, I want to show the entries at the GDC, to promote Blender and Bullet. We can’t move the GDC date, and I need some time to prepare the entries in a presentation. Some entries will be shown at the physics tutorial presentation. Also there is some chance that they are shown at some booth, but I can’t promise that yet.

I hope some of you will come up with some fun games, like previous contests!
Thanks,
Erwin

Erwin: Oh, you want to show it at the GDC? Well, I guess februaury it is then. What day will we have to finish by though? Can I submit two versions of my game?(I.E. One for logic bricks, the other with python)

AD-Edge: Yes, Erwin is the leader here. I am simply helping the competition get off the ground a little. malCanDo said he would help, but I haven’t heard back from him…

PS: My game will be kind of like Clue:Museum Caper(it’s a board game. But mine will be a 3d action game, so watch out! :eyebrowlift: lol(ps. It will have multiplayer in it. Getting multiplayer to work is actually quite simple))

It looks like the competition is coming together.

I’d be more than happy to put in the 100Euro prize for the Logic Brick only, the same as the last competition - this is an area where I really enjoy seeing what 3D artists ( and very likely non-coders, but not necessarily ) come up with.

Mal

You didn’t answer my question Erwin, will the developers show their own game at the GDC 2010?

Killer: I don’t think it was planned for the developers to show their games, but you could probably do it if you are at the GDC. Not %100 sure on that though…

If I’d be allowed, you better be sure as hell any developer would show their game… who can demonstrate their game and technique better than the developer themself?

killer: You are right, but if I won the contest, I wouldn’t want to fly down to california(that’s where it is, right?)

I think you are misunderstanding.
The goal is not to promote the blenderartists community (that would just be a side effect).

From Erwin’s words :

Just like previous contest, I want to show the entries at the GDC, to promote Blender and Bullet. We can’t move the GDC date, and I need some time to prepare the entries in a presentation. Some entries will be shown at the physics tutorial presentation.
That means that when you develop your game, you have to keep in mind that this will be used for a presentation.
What you should focus on is : understand what features from Bullet would Erwin like to showcase.
That’s the purpose of the competition. I don’t say that nobody will care of the developer (especially if the game is good enough) but this is not about “you”, but “Bullet and Blender”.

The game should provide visuals and gameplay features to be shown, displayed and explained on screens.
It has to be entertaining (gameplay and visual) and impressive (showcase the best from Bullet and Blender).
You have to think about the rythm of your video (no long cut-scenes), use big fonts and catchy images (viewers will not sit in front of the screen, you have to grab their attention).

who can demonstrate their game and technique better than the developer themself?
In that case, in my opinion, the developer’s presence is not required and relevant. Once again, this is not an opportunity to sell your game.
This is more like a demo, a (nice) sample file.

There are other competitions to promote your work that would be more relevant, if that’s your main goal.