Some of you may know that for some time now I had been working on a dodge viper. Im not 100% sure that I am done with that project, but for the time being, since I have already decided to restart the vipers body, I thought I would move onto a corvette stingray which has recently peaked my interest. While something about the stingray just isnt as cool as the THOUGHT of a v10 (really a v10 anything), the car looks cooler and side by side performs better than the viper, from what I have read and watched.
I am deciding to use aftermarket parts on this model, possibly involving a body kit, aftermarket spoiler, and most definitely Devil eye HIDs.
Im not exactly not doing the viper, but I decided to restart the body, and considdering how many other people have already done one recently, I just felt I might as well make a car I am more interested in for the time being and import resources from the viper.
And yes, the poly count is high. I have a subdevide X3 on it just so I can see the clean edges, but I will nock it down in the near future. It souldnt be too bad. I optimized many parts of the system settings for my system so I can probably get right around 600k polys ok before I have to turn down the subD
Thank you. Im not sure I know what you mean on all parts of your post here. This is just a test shader… I will import my shader from my viper and just change the colors when time comes. If you ever want tips on shaders, feel free to ask here or PM me. My lighting also isnt great. I just threw some lamps in so you could see the model.
3x subdivision. lol. I actually made note of that a few posts up. I should be able to get to about 400,000 before I have any serious modeling problems. Maybe 600,000.
Thanks for your post. I am still looking for a way to salvage the body of the viper but in the mean time this should be a good project. When they are both done I can forget the drift scene I was gon’ do with the viper. Just put them both in a street race scene XD
I know its been a few days. Just graduated high school and had have been on over load prepping for college. For the past 5 some odd hours I have been working on the “pilot super sport” normal map and bump map. Here is a test render. It is not finished. When I am done I will post a 1024x1024 version of the normal and bump, but a higher resolution will be available on turbosquid. I intend on selling the higher resolution, and potentially the tire as well. I may or may not have time for a job now and definitely will not when classes start, so any possible way to create the possibility of recurring payments I think will be beneficial to me.