The first integration test in blender, Motion capture in Mocap Fusion, directly on the character exported from iClone, so it could be re-imported in iClone, using an additional Tpose fbx export. And then re-exported to blender.
I started playing with environment interaction too, with simple cloth sim.
Started testing Eevee next in 4.2, and worked on some hairs with HairTool blender addon. Also from the same developer, tested Wobbly Wiggler for the canister and tail.
Started rendering in Cycles using Octa.render, the final perfect rendering solution in my opinion, out of Beta soon. reduces render farm costs by 98.5% I think, while being just as “1-click” practical as a farm. Also integrated a first test of substacne painter.
Mostly I started to redo all mocap from scratch.
Continuing the mocap and cleanup/integration, adding more shots.
Sound ON:
Finishing the mocap, body cleanup, enviro interactions, and polishing the lighting and render on Octa.render. Also adding some sound.
Next is recording the final dialogue while capturing the facial in iClone with live Face.