# 2024 Reallusion 3D Character Contest - Medieval Knight

**URL:** <https://blenderartists.org/t/2024-reallusion-3d-character-contest-medieval-knight/1546629>\
**Category:** 2024 Reallusion 3D Character Contest\
**Created:** [September 1, 2024, 7:01am UTC](https://blenderartists.org/t/2024-reallusion-3d-character-contest-medieval-knight/1546629 "2024-09-01T07:01:28Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![NGU\_WEI\_CONG](https://blenderartists.org/user_avatar/blenderartists.org/ngu_wei_cong/32/1136238_2.png) [@NGU\_WEI\_CONG](https://blenderartists.org/u/NGU_WEI_CONG)\
**Post date:** [September 1, 2024, 7:01am UTC](https://blenderartists.org/t/2024-reallusion-3d-character-contest-medieval-knight/1546629/1 "2024-09-01T07:01:29Z")

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**Idea and References**

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Reference For Armour

 ![armour references](https://blenderartists.org/uploads/default/original/4X/7/4/0/740cb8d83f5187f76d89c9af8d6466d396ea2b28.png)

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Reference For Shield

 ![shield](https://blenderartists.org/uploads/default/original/4X/b/c/a/bca2c5576aef21f22234d738775dd1675424b5be.png)

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**Author:** ![WC\_01](https://blenderartists.org/user_avatar/blenderartists.org/wc_01/32/1138314_2.png) [@WC\_01](https://blenderartists.org/u/WC_01)\
**Post date:** [September 2, 2024, 7:55am UTC](https://blenderartists.org/t/2024-reallusion-3d-character-contest-medieval-knight/1546629/2 "2024-09-02T07:55:51Z")

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Reference For Weapons

![sword reference](https://blenderartists.org/uploads/default/original/4X/3/e/e/3ee73ecb68b8f6412dbfc7fe296a3c9f068c3ab0.png)

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Sketches

 ![sketch](https://blenderartists.org/uploads/default/original/4X/a/2/4/a249babd5910ee6f04b5435872adeeda9bf60a11.jpeg)

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 ![sketch 2](https://blenderartists.org/uploads/default/original/4X/d/d/6/dd6c84faad5c37800f9f7cced7df1cf926929472.jpeg)

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Simply Sketch when I not have idea to do

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**Modeling**

3 Views Armour (Wireframe)

 ![3 views wireframe](https://blenderartists.org/uploads/default/original/4X/4/7/3/4734f4c4e44087d00e64ed8eb66f343bc83857ab.png)

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3 Views Armour

 ![3 views](https://blenderartists.org/uploads/default/original/4X/9/4/2/942906e0633598ad9051fcd0e5d3d433dd3054cf.png)

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3 Views Axe (Wireframe)

 ![axe wirerfame](https://blenderartists.org/uploads/default/original/4X/5/1/c/51c463a5e3ed0c91126ef1009248c48372dd9695.png)

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3 Views Axe

 ![axe](https://blenderartists.org/uploads/default/original/4X/a/2/3/a236a1be159c51a8bd24fb7cb95515d1bbfb14c6.png)

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2 Views Shield (Wireframe)

 ![shield wireframe](https://blenderartists.org/uploads/default/original/4X/f/3/9/f391493b38ae9c1672f456540bc23cfc4bda321c.png)

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2 Views Shield

 ![shield](https://blenderartists.org/uploads/default/original/4X/1/c/9/1c971dd86fd1a7747be7bec25c389977095e4329.png)

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2 Views Sword (Wireframe)

 ![sword wireframe](https://blenderartists.org/uploads/default/original/4X/7/a/4/7a476c3d229b252269b89fa0f917b3aefcec58f3.png)

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2 Views Sword

 ![sword](https://blenderartists.org/uploads/default/original/4X/e/9/a/e9a5c91547860d6be080e8d242b7ec3d971f3f56.png)

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**Texturing Process**

Armour

 ![armour substance painter](https://blenderartists.org/uploads/default/original/4X/5/6/d/56d34a724739b4c46b83ffff6dd3cfaf7aff63e1.png)

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3 Views Armour (Texture)

 ![3 views with textures](https://blenderartists.org/uploads/default/original/4X/8/0/a/80a8253884c7ed9fb68e1a923754ec91ca3b8e74.png)

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Axe

 ![axe substance painter](https://blenderartists.org/uploads/default/original/4X/b/b/8/bb8cc1578040493a8e4da4cbff23b681a4dca1ad.png)

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3 Views Axe (Texture)

 ![axe texture](https://blenderartists.org/uploads/default/original/4X/7/0/1/701319e80e64647b3556dfbc965161b3e12d11a1.png)

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Shield

 ![shield substance painter](https://blenderartists.org/uploads/default/original/4X/5/7/f/57fb9c45841992330d0d0e52c72d65a8ca3afaa2.png)

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2 Views Shield (Texture)

 ![shield texture](https://blenderartists.org/uploads/default/original/4X/5/0/e/50e243e06055b0f8f89a05ed1d91d66ba17df0b7.png)

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Sword

 ![sword substance painter](https://blenderartists.org/uploads/default/original/4X/e/b/b/ebbd87751fbbcd869d3b6e1d826bc12b9032a950.png)

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2 Views Sword (Texture)

 ![sword texture](https://blenderartists.org/uploads/default/original/4X/8/e/f/8eff137eb6663894bea833f7bca6382c3d46d787.png)

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**Rigging (AccuRIG)**

 ![AccuRig](https://blenderartists.org/uploads/default/original/4X/b/0/a/b0a9ed9bd853afd2efb22287cf8454a0e578ccb2.png)

Import to AccuRIG and check the model is work properly or not. In my case, there was some issue with the character’s fingers which they were sticking to each other and cause the model to break. To fix this, I need go to Blender to solve the problem and reimport the model to AccuRIG.

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**Design for Pose, Animation and Environment**

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Posing

 ![pose](https://blenderartists.org/uploads/default/original/4X/3/f/1/3f173b9aa9de40278a9bf486e62461c700ba2752.png)

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Retarget The Bone for Animation

 ![Retarget the bone](https://blenderartists.org/uploads/default/original/4X/e/1/a/e1ae8e750302fa8efa83712dd58ccb612ca9ec11.png)

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Design Environment

 ![design for pose](https://blenderartists.org/uploads/default/original/4X/9/e/6/9e6fc51f39ee842f642217f46bfad306b14f869d.png)

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Check the Lighting of the Environment

 ![check the lighting](https://blenderartists.org/uploads/default/original/4X/b/7/d/b7d9a5c5a304d2dc04ebc2689697e1d9933e2284.png)

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