2026 Reallusion 3D Character Contest - Elix Zeta

Hello everyone.
I’d like to share the development process behind my contest entry. Character: Elix Zeta.

Everything started with the concept phase. To design the character, I gathered references from various artists, taking inspiration from different elements and combining them to create a design with its own unique identity that reflected the vision I had in mind.

Update #1 - Starting with base mesh cc3+ con Character Creator 5

Update #2 - Adjusting the mesh to better match the concept.

Update #3 - I exported the character from CC5 to ZBrush to further refine the body and face, adding more details and bringing it closer to the original concept.

Update #4 - Starting the blockout of some parts of the outfit and additional accessories.

UPDATE #5 - Further refining the face, comparing it with the helmet without the visor, and beginning the design of her gloves.Further refining the face, comparing it with the helmet without the visor, and beginning the design of her gloves.

UPDATE #6 - Placing the hair strands based on the initial blockout, using custom hair strand brushes created with Bend Curve to shape and adjust them to match the hairstyle.

UPDATE #7 - Some of the high-poly pieces

UPDATE #8 - Texturing Phase


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UPDATE #9 -

UPDATE #10 - Testing materials

UPDATE #11 - Further refining the hair high-poly model

UPDATE #12 - Hair retopology, robot parts, UVs, and hair baking.

UPDATE # 13 - Implementing the outfit on the character in Character Creator 5

UPDATE #14 - Rigging the robot, adjusting some bones and assigning skin weights so it can work with animations from Character Creator and AccuRIG.

UPDATE #15 - Testing the armature in iClone 8.

UPDATE #16 - Character implemented in Character Creator 5, with proper skinning and the different accessories correctly attached to the body.

UPDATE # 17 - Designing a sprite sheet for the robot’s face to animate it with different facial expressions.

UPDATE #18 - pose character creator 5

UPDATE #19 - composition to render