This is loosely based of a designI saw and figured that it would, with some modification, make interesting looking Bird of Prey.
What direction do you think I should take it in?
This is loosely based of a designI saw and figured that it would, with some modification, make interesting looking Bird of Prey.
What direction do you think I should take it in?
Hey that is pretty impressive for something low poly. Once you start to texture/material it, I think it’s going to turn out awesome!
A few… and not just on your design.
If you want an awesome looking render find Kroni’s Audi R8 thread. He posted a really good lighting, AO and nodes setup there which I’m sure you could use.
On a positive note, it’s good to see you’ve got everything smoothed correctly and a nice clean render free of accidentally smoothed edges and normal errors. Well done so far.
Well it isn’t the final version. I have yet to decide on what the texturing should look like. I suppose it would look better with a more metallic sheen.
It’s intended to travel in space, so drag isn’t really an issue (except when moving through a super-dense nebula).
Adding more details is a good idea, I just need to figure out where to put them.
Now that you mention it, I probably should add bevel edges.
Thanks for your advice.