@ Okavango and cerfribar
Thanks, glad you like it. It was nice opportunity to experiment with Freestyle. It’s really impressive library, a very nice addition to Blender.
@ Okavango
I worked as a commercial illustrator for years. Drawing practice is always a nice base for 3D animation.
It’s a shame you didn’t get more attention on this one. I really like the character design and the motion sequences (the paws are great :). If i am not wrong, there is some nice cloth simulation too. Not to mention the local music production All the best neighbour, did some animations in my time too
I don’t mind for not getting much attention for this project, but, in general, it’s a shame that art cannot bypass some boundaries.
I didn’t use any cloth simulations. Belt is animated, but in classic manner with bones, using standard follow through technique, like a chain. I like to have control over each frame of animation, and avoid using simulations. Of course, this approach have sense only in cartoon like projects.
It was a commercial project, I’m sure that client wound not be happy for sharing working files .
Anyway, there is nothing special with this model. It’s a low poly with Subdivision modifier after Armature modifier. It’s rigged using great Riggify tool (standard feature in Blender), with some simple custom face rig added, just a couple of bones for jaw, ears, eyebrows and eyes.
Material is a standard Toon shader. Edges are done with Freestyle, using 2 line sets. Outlines using thicker lines.