I would use it to 3d track my footage to get CG scens from blender mixed with it fairly simple. To do so you need to track a couple of pixels (the more the better but also slower) to create a 3d grid, then map where the camera is filming from and reproduce it in your 3d software.
but this can track pretty stable, even when trackers go outside camera since it keeps it trackers in a 3d space. It could be hugely beneficial for the BGE, I think. I’ve seen a blender test where they used live webcam feed as a texture on a cube. if you can get live webcam feed into BGE and 3d track it you could make it look like your game is beeing played on your real-life desktop. etc.
yuck I hate licenses. sure they are good and I understand open source-ness I personally love CC licenses. but this is just , … weird.
The problem with this now is ? … if i spend time into reading their code and trying to develop something for blender community. in my mind it’s purely so people can do commercial work with blender. if that contradicts their license. me and alot of other will never spend time on it. it’s worthless unless your doing the coding for a thesis at school.
Well guess I need to read it more closely and see the alternatives. A open source, with licesing making it plausible to use the tool to for your commercial work would be great. so I keep looking