2D animation -logic bricks vs Script ?

Hi,im currently experimenting with animations in 2d using only meshes for now and I was wondering if using logic bricks to create the animations by replacing images each 3/4 frames would cause more frame drops than using scripting.

An if done in logic bricks what would be the best set up?

Thank you in advance

confirmed = use a cylinder, delete both caps,

Edge split scale faces by eaxh origin so there is a large gap between faces

Each cylinder face that remains = a frame

Rotating the cylinder at the right rate=playing animation
Use the clipping plane to hide the non current frames.

Attachments

Flicker (2).blend (476 KB)

Thank you BlueprintRandom ,I will give it a try and see if it works.

@hey BluePrintRandom ,im not enterly sure if that method would work when I control an actual 2d character ( for a 2d side scroller game like old mario),so far Im able to easily make simple enemies animate using frames to change the texture.

example.
[ATTACH]431073[/ATTACH]

What Im trying to figure out is if this method is efficient and will it consume lots of memory ?also i’m slightly stuck on how to actually control a character that will change texture when a key is pressed .

Use state = animation

Frame # --------and------replace mesh

Like
State = walk
If frame is 1 -----and-----replace mesh walk frame 1

Next you need logic that cycels from zero, to end frame and back to zero when animating*

Oh so I just need state and properties to keep in check what animation the character should play .
Will do a quick sprite to test it out .

Thanks again