2d bge camera help

i am creating a 2d platformer, thing is i cannot get my camera to stop rotating/flipping when my cube (player) flips

current set up, slow parent to cube

thanks for support :slight_smile:

Use vertex parenting - when you select the cube to parent it, go into edit-mode and select a vertex, then press Ctrl-P to vertex parent them. That should work well. You can also go to the Relations section on the Object tab, and change the parenting type to Vertex.

thank you very much :slight_smile: worked like a charm… all i did was subdivide the cube and vertex parent the camera to the middle vertex.

should have 1st level of Cubie in a day or so :smiley: