2D character turn

Ok, I ave this simple, basic, flat 2D person with a walking motion and camera parented to it. My question is how do I get him to face left or right depending on where he goes? For instance if the player presses ‘A’ how do I make the character turn left and visa versa? All attempts have resulting in everything else turning around the character?

demo file and video in 3… 2… 1

Attachments

LeftRight.blend (421 KB)

Well that kinda helped. The character turns now but only 90 degrees and then he won’t turn anymore.

Attachments

turning.blend (468 KB)

You just need to add another ‘property’ sensor instead of connecting just one of them to both ‘track to’ actuators. Assign
one property sensor for when left = true, and one for when left = false. You can also disable both the true and false triggering pulses for the property sensor you have. Hope that helps. The video Blue gave seems sufficient.

turning.blend (594 KB)