2d Cutout UV Texture - Render gets blurred when rotated?


I really need some help here. I am trying out cutout animation using blender for the first time. I have created simple planes and UV mapped the still images. Everything renders fine at first. But if I move the camera(zooms/rotations) or rotate the cutouts, I am getting a blurry render. (Not the kind of blurry that got solved with Catrom filter). I am attaching the images.

Can anybody help me please?



In the second image you have fields active in the render tab (maybe by accident?) that creates the affect you have dose turning it off solve your problem?

Awesome! Thanks a lot Totoro. It worked!