I am trying to achieve this look https://www.youtube.com/watch?v=9LbIPCp2GxA&t=253s
Basically 3d characters have 2d facial textures with some image substitutions for mouth, eyes etc.
I was able to make a material with all the masks and facial features placed on the test model but strangely even when my rendering is fine, my view port is wrong, the textures are not aligned and unwrapped properly. Can someone explain me why does it happen?
Thanks in advance!