The more overlay or background scenes you have at the same time, the stronger the filter. Anyway to fix this? I really need this for my game Existence.
It appears that the more scenes you have active(overlay, background, ect.) the stronger the 2d filter(shader) is. I think its because it is active in every scene? Anyway is there a fix for this?
I attached a blend to show what I mean.
spacebar - turns on the bloom filter
1 - adds an overlay scene
2 - adds a background scene
Shader example.blend (164 KB)