[2d filters + blend] apply effects only on some element

http://www.pasteall.org/pic/show.php?id=34121

There is no way to distinguish between objects at the shader level. I tried doing that in my Outline tutorial, and basically reached that same roadblock. I also asked martinish, and even he didn’t know.

In the shader, you only have access to the color, and depth of a given fragment - that’s basically all you get.

Maybe you could use the Stencil Buffer to mask out the pixels you don’t want to blur?

http://www.pasteall.org/pic/show.php?id=34156

http://www.pasteall.org/pic/show.php?id=34158

http://www.pasteall.org/pic/show.php?id=34162

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