I must apologize for how long this took me to make…
I got carried away with the new hinge constraints, and with playing with the cool new FPS template from Social.
Here is 2 Shockwave tutorials on the 2d game setup I have used the most.
the first has an early prototype for Zody, and mainly discusses the basic principles I use to make sure the player is always facing in the correct direction.
The second is a prototype for a retro game re-make I am planning as soon as I can spawn hinges from layer 2. It discusses how the camera setup works.
both come with the Blend file , so you can take it apart and see how things work for yourself.
Please ignore the animations, and poor timing in the example files,
they are early in the development in the games. the demos are in no way a reflection of my true ability.
you begin you might need to know:
Blender modeling basics.
Blender logic block basics.
Knowledge of what Emptys, cameras, armatures,lamps, and meshes are.
this is more to get you started, than an actual Step-by-step tutorial. it is the basic theory .
after this you should be able to implement this in your own game.
Here is the basics overview:
and the blend file.
Here is the Camera overview:
and the blend file
The controls for the camera overview:
Left and right arrow keys- move
Up arrow, Flap wings
down arrow, Absolute stop on the ground
This knowledge is not just useful in 2d game creation… From time to time you will find your self in a situation where you need something to be dynamic, and for you to have total control over where it points to and what direction it faces.
Special thanks to the people here in the forums, who have helped me arrive at this method.
Off the top of my head: “Fireside,Blendenzo, Social, Malvo, and DIM”
Have fun! hope this helps someone.