what you mean by behaviour?
of course i can build the hexagon on 3d space, but
question as a GUI and game environment, will it work without going haywire mid game?
SInce essentially, with flat polygon as GUI it will be more like holding a wooden/flat panel
with selections in 3d space of sorts? and the Z-order of the 3d space is essentially very big
from 0.0001 to 100 ++, an overkill for bitmap which is just merely 1 to 10 or something more managable?
since i will have a list of “data” like buttons and statistics or save games to choose from, essentially, a selectible database
for the game content, will this pseudo 2d hexagon works as GUI properly?
hence that’s why i need to know if it is possible to build like an actual 2D environment for game/ GUI on blender
so all my bitmaps will be consistent…
If it is not possible… maybe i should just move to actual game engine…
Blender seems very promising so i ask this question