I’m working on a side-scroller(original nes style) but I’ve run into a problem.
I need that 60fps look for the game to be authentic, but when my camera moves, I get this choppy, low-frame rate look.
The weird thing is, rigid body simulation is 60 fps smooth, and so are rotations. The only time I see choppiness is when I try to move the camera left or right.
Any suggestions?