2d Image from all angles in 3d space

I found a youtube video on this a while ago but I can’t find it again

It showed you which way to align your texture plane so that no matter how you look at it, the texture projects towards the camera, as in, perspective angle not applied

how again?

Add textured plane, unwrapp it, add image.
Go in edit mode and rotate along Y axis by 90 degrees.
In object’s material settings find “Game” parameter and under that find a property called “Face Orientation”. Set it to “halo”.
Done;)

Thank you a bunch!

I see why this should be what does it, but not working

I’ll post if I figure out why it aint working