So here’s one example. The blue of the face is overlapping the line, and when thrown into something like UE4, the texture looks really messed up.
I’m trying to make these flat planes, I’m using the knife tool and then deleting faces off of square planes to make it look like metal sheets with holes/damages The issue is that UV unwrapping these isn’t simple despite it being a flat plane.
This also happens sometimes when I cut holes in a mesh with a boolean, so I need to learn how to fix it. Thanks.
edit: It seems that discovering the problematic faces, dividing them up and then poking them solves it but that is tedious. Looking for a better way, or maybe a better way to achieve my goal and to avoid this entirely?