I always wanted to create a cool game, so I reopened Blender and started a 2D RPG project.
Everything I tried in Blender Game kinda worked, but the amount of work (about “coding”) for what I think should be simple, is tremendously tedious
I use the logic brick editor + some cool python codes
So my question is, what kind of program should I use to build the game?
I’m a big noob with Unreal Engine…
So far here’s the thing I have about the game:
2D spritessheets (I have separate sprites and spritessheets) - I have around 3000 images so far.
They might be too big, though it was surprisingly smooth with Blender Game so I guess it’s ok. Every sprites are 1024*1024 (Some spritesheets are huge, 8192x8192 is the biggest)
1 Character and several monsters
I was able to :
Create a functionnal menu (not finished)
Create an idle animation + an Attacking animation if we pressed a key
I don’t know if there’s any easy program where I can put my sprites, I put the number of sprites for 1 animation and tell if he must loop it or not… Sometimes move the sprites along the x Axis to make the character “move” (eg attack animation)…
It will be basically a 2D RPG like the old school Final Fantasy 4-5-6 (without the technical limitation of that time)
I’ve already searched but sometimes we miss hidden gems that help us
Thank you
will i would recommend unity, Couse it has a lot of tools that makes making 2d games easy,. but i will not say its an easy one!
there is also godot its rising and getting developed vary fast !
both are good at 2d projects !
Better be smart and use a dedicaced 2D engine that has already thousand of 2D functionnality and optimized in C++.
Blender can do it, but it’s a modeler it is not build as a 2D game engine from ground.
Same for 3D Blender can do some small demos, but its is really not build from ground as a performant and fully featured 3D game engine.
Just use Unity , Godot, Love 2D or some other free open source 2D game engines if your goal and priority is to make a 2D game with production prooven 2D game engines, instead of trying to re invent the wheel and have to code lot of 2D game engine features.
why not just use RPG maker? of course using a 3d engine has its advantages but just using RPG maker will be way easier for you since 90% of the work is already done for you.